There aren't more than a handful of dialogue options in the whole thing. The main character is straight out of a Japanese Mills and Boon novel, and the quality of the narrative isn't far off one either. There are as many as five objects to pick up during the course of the 'game', their use always obvious to the point of utter imbecility. of course) and then going back to the present. The adventure element has you dying in a fire, travelling back in time from the limbo you end up in, seeing a boy starting the blaze so you can stop it (all this in cutscenes.
The other 10 per cent has you walking round the streets of a quaint German village, sparking off cut-scenes by, say, clicking on a character or turning down an alleyway. Ninety per cent of the 'game' is made up of interminable cut-scenes and loading screens. The problem is you might as well not be there for all the input you have. You save yourself from one death, then do it all again only in a different place and time, as you move ever further along the game's timeline. The premise is not without its merits, beginning as it does with your character's death and his subsequent time travels as he attempts to thwart his own murders, one after the other. The way people have been talking about it you'd think none of them had ever read a novel. Never mind that there's barely the bones of a game to support it, that the characters are one-dimensional marionettes and the dialogue is functional at best. The reason? That it tells a complex, dramatic and slightly original story.
#Shadow of memories best version Pc
The PC version, which came out in the States a few months ago, has been getting the same sort of rave reviews. Shadow Of Memories received scores of eight or nine out of ten in almost every PS2 magazine when it was released a few years back. IF any further proof were needed that storytelling in games is primitive, childish and in need of a revolution, this is it.